Ozone toolchain support
Freedom of choice
Ozone is a stand-alone graphical debugger. That means it does not build your application, but is used to debug them. For most flexibility, Ozone can be used to debug the output of any toolchain or IDE. You can freely select the development environment that best suits your project requirements, even if you do not like the debugger that would come with the IDE.
Overview
With Ozone and J-Link you always benefit from the most extensive debugging capabilities:
- Stand-alone graphical debugger
- Debug output of any toolchain and IDE 1
- C/C++ source level debugging and assembly instruction debugging
- Debug information windows for any purpose: disassembly, memory, globals and locals, (live) watches, CPU and peripheral registers
- Source editor to fix bugs immediately
- High-speed programming of the application into the target
- Direct use of J-Link built-in features (Unlimited Flash Breakpoints, Flash Download, Real Time Transfer (RTT), Instruction trace)
- Scriptable project files to set up everything automatically
- New project wizard to ease the basic configuration of new projects
1 Ozone has been tested with the output of the following compilers: GCC, Clang, ARM, IAR. Output of other compilers may be supported but is not guaranteed to be.
Supported toolchains
Ozone can be used with any toolchain that generates Elf/Dwarf debug information for its output.
These are some of the tested toolchains / IDEs:
- GCC and GCC-based IDEs
- SEGGER Embedded Studio
- Eclipse
- makefile projects
- clang/LLVM
- IAR ICCARM
- EWARM V6, EWARM V7, EWARM V8
- ARM Compiler
- Keil uVision V4
- Keil uvision V5
If you are using another toolchain, chances are very high that you can use Ozone to debug your application. In case of doubt, feel free to contact us.